I’m a professional Concept Artist with over 2+ years of experience. I specialize in creating high-impact visual concepts that help companies bring ideas to life, accelerate production, and elevate storytelling.
As a Concept Artist (Assistant Production Designer) for a Netflix/Cattleya collaboration, I contributed to the visual development by designing key environments and props. I translated narrative ideas into tangible visuals and used Unreal Engine to turn concepts into a playable 3D map.
As a 3D Kit and Model Seller on the Unreal Engine Marketplace, I am responsible for creating and selling high-quality 3D assets and kits for use in game development and virtual environments. Leveraging my expertise in 3D modeling, texturing, and asset creation, I design and produce a range of assets including props, environments, and architectural elements.
I created some keyframe Illustrations that were used in the Rules Book of the Game called 'Everyday Heroes'
I was responsible for the complete graphic realization of the 'Amalfi' board game, encompassing the key art illustrations, cards, and tokens, a process in which I partnered closely with the art director.
Junior Concept Artist on the game 'Kingdom Jump' (Freelance, two-month contract)
I designed the foreground elements of the game.